Arch201 Prejury

In our project for a design that deals with how to translate our design and compositional skills that we have gained from our first year studio into something that is established from a real life field where the designs are no longer existing in a hypothetical space and the site is observable in real life, we visited Meke Maar as our topography for intervention.

This semester of our second-year studio deals with how to enrich the experiences that are present in this volcanic formation with the inspiration and the information that transforms into forms and themes from Çatalhöyük and Taşkale.

This involves the study of human scale and the scale of the overall design that are evident in the site. This process allows me to see the part of the design process reflected to the real life examples of spaces and how they are formed. Even though the function of these constructs is absent, in this case, their function is to only make the experience of these people more enhanced.

My jury mostly involved the critics that the jury members directed towards me to create a discussing medium that allows me to further develop the project. My biggest critique was the sudden end of the design when encountered with a barrier. While I am trying to construct an “artificial landscape” that transitions into a singular space that is defined away from the topography, this sudden end is not evident in the field and is not naturally made. Nothing in nature ends in a climax point. There is always a dissolving afterward that make the process end somehow but in a suitable way.

What goes up must come down

Also after the jury, I needed to consider the reason why I choose that particular area with respect to the other parts that suit my analysis of enclosure levels. After some thought, I noticed that my area was the only one where the transition from a high enclosure level to a common openness was present in a linear manner that could allow me to study this condition sequentially.

In the jury, I became aware that my design did not consider the whole topography for the experience of this particular area. After the jury, I tried to solve this problem by making the path in a curvilinear way to always experience the perimeter of the main crater mountain.

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Final Jury Poster Design

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Image 1: the final poster

       Designing this poster was definitely a learning experience for me. First of all, I had to learn the proper way to read a poster in an architectural way. The positioning of the elements should be in a logical way. A poster is read from left to right and therefore the chronological order of my jury presentation should also be implemented to the overall organization on my poster. A poster should be self-explanatory and should represent the design process.

First Preliminary JuRy Experience

            Today, in the studio we had our first jury experience. It was very educational for me in the sense that I get exposed to different ideas and views about possible design proposals. Being able to see how other designs are perceived and learning how to properly give criticism to people was informative. Main points of my jury experience were that I didn’t experiment much and how setting rules to that design problem’s solution do not make it any more functioning.

           I had some controlling elements which bring organization to my model and it did fulfill the expectation of the first jury. However, the repetition of ideas was too saturated. I used the concepts that I learned from the course but I could have used them more. The jury experiences are very important in the sense that You can get both the views of architects who are familiar with your project and from architects that see your design for the first time.