Introduction to SketchUp

This year there is a workshop prepared and given by instructors from our faculty every week. The true core of this project is to make us feel more familiar with computer programs that enable us to design and represent designs that would be not very convenient without using an online software. There are many programs attached to our agenda and in this week, we start with SketchUp: an intuitive way to create 3d models.

Before lecture started our instructor made several important arguments about the common understanding of computer programming and how it is useful to us. There is no proper “knowing” a software which many designers aim to achieve. You can never fully “know” a program. Even the people who created that code that allow this program to work do not fully make use of the programs full capabilities. We should instead strive to know enough about the software that gets the job done. If you solve your problems using this you know this software. Simple as that. And also we are in the age of endless knowledge that is so very easily accessible to everyone, anytime that learning what you aim to solve should be the ultimate goal knowingly.

Our other instructor showed how to first grasp the overall basic structure of SketchUp and how to get accustomed to it. We learned how to draw, push to get 3d objects, move surfaces and how to multiply several elements. We saw how to work in several components, edit groups simultaneously and offset geometrical elements to get various results.

The endless possibilities of this technology also allows us to create quick render-like images that allow the main idea to come through in an organized and realistic manner using help from Photoshop.

I am very excited to start using SketchUp more and produce models that will have a gigantic effect on my designing process.